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About the Course:
Learn to code in Java and improve your programming and problem-solving skills. You will learn to design algorithms as well as develop and debug programs. Using custom open-source classes, you will write programs that access and transform images, websites, and other types of data.
This course helps no matter where you are in coding journey—just starting out, preparing a college résumé, or prepping for the AP Computer Science exam—you’ll hone your Java skills with console applications and programming challenges. As you advance, move beyond text-based programs and create visual interactions using the Processing library. With engaging graphics pushing your programs beyond console basics, you'll build a portfolio that colleges will notice.
After completing this course you will be able to:
1. Edit, compile, and run a Java program;
2. Use conditionals and loops in a Java program;
3. Use Java API documentation in writing programs.
4. Debug a Java program using the scientific method;
5. Write a Java method to solve a specific problem;
6. Develop a set of test cases as part of developing a program;
7. Create a class with multiple methods that work together to solve a problem; and
8. Use divide-and-conquer design techniques for a program that uses multiple methods.
Week Breakdown:
Week 1 and 2: 1. Writing Your First Program
1.1. Installing Java on Your Computer
1.1.1. For Windows Users Only
1.2. Three Main Steps in Java Programming
1.2.1. Command Window
1.2.2. Step 1 – Write the Program
1.2.3. Step 2 – Compile the Program
1.2.4. Step 3 – Run the Program
Week 3 and 4: 2. Getting Comfy In IDEA IDE
2.1. Installing the IntelliJ IDEA
2.2. Creating Your First Project
2.3. Creating HelloWorld Class in IDEA
2.3.1. Adding the method main
2.3.2. Running HelloWorld in IDEA
2.4. How Does HelloWorld Work?
Week 5 and 6: 3. Meet Classes - the Main Language Constructs
3.1. Dissecting Classes and Objects
3.1.1. Classes
3.1.2. Objects
3.2. Java Data Types and Variables
3.2.1. Primitives
3.2.2. Classes as Data Types
3.2.3. How Much Memory is Needed
3.3. Creation of a Pet
3.4. Inheritance – a Fish Can Be a Pet Too
3.5. Method Overriding
3.6. Challenge Yourself
Week 7 and 8: 4. Java Building Blocks
4.1. Program Comments
4.2. Making Decisions
4.2.1. The if Statement
4.2.2. Logical Operators
4.2.3. Conditional operator
4.2.4. Using else if
4.2.5. The switch Statement
4.3. How Long Will A Variables Live?
4.3.1. The Keyword static
4.4. Special Methods: Constructors
4.5. The Keyword this
4.6. Arrays
4.7. Repeating Actions with Loops
4.8. Challenge Yourself
4.9 Loops
Week 9 and 10: 5. Exercises/Projects
5.1. Exercises
5.1.1. Building Calculator
5.1.2. Guess the number game
5.1.3. Simple data mining exercises
5.1.4. Building a simple game
5.2. Projects
5.2.1. Build a simple database
Let's all learn Java Programming in a fun and exciting way with SiliconValley4U!